Actions
Game Design¶
MVP Game Loop¶
-
roll like 4 randomly generated kaijuchan per "hand"
-
player rolls 3 hands, has a chance to buy kaijuchan from each
-
build a full hand by the end of the last pull
-
gauntlet run aka roguelike loop through combat rounds:
- roll new hand
- fight them (compare of single stat like hp or charisma)
- can copy one kaijuchan per round
- copies go into storage
-
manage kaijuchan team between combat rounds
-
progressively roll higher and higher level kaijuchan to fight against
-
catch and rotate higher level kaijuchan into your team to keep up
-
go for highest number of rounds before you either
- lose all your kaijuchan in combat or
- "retire" a full team of kaijuchan (retiring takes them out of your party and storage for this run)
Better Combat:¶
- game engine (combat actions/field actions X items/kaijuchan moves)
- currency
- items & inventory (example items that up each stat and teach a small handful of kaijuchan moves)
- shops
in between gauntlet runs: sell kaijuchan cards, buy items, use items to increase your party's stats
Game Client:¶
- game client (tkinter)
- title screen
- view kaijuchan
- begin combat run
- buy items
- view gameplay stats and retired teams
Towns:¶
- transit menu
- can travel to electricity, earth, water, or normal town
- each town restricts gauntlets to kaijuchan of their type
- each town has an npc that you can talk to between gauntlet rounds
- each town has its own currency and item shop
Updated by Sam Pearson 2 months ago · 1 revisions