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Game Design

MVP Game Loop

  • roll like 4 randomly generated kaijuchan per "hand"

  • player rolls 3 hands, has a chance to buy kaijuchan from each

  • build a full hand by the end of the last pull

  • gauntlet run aka roguelike loop through combat rounds:

    • roll new hand
    • fight them (compare of single stat like hp or charisma)
    • can copy one kaijuchan per round
    • copies go into storage
  • manage kaijuchan team between combat rounds

  • progressively roll higher and higher level kaijuchan to fight against

  • catch and rotate higher level kaijuchan into your team to keep up

  • go for highest number of rounds before you either

    • lose all your kaijuchan in combat or
    • "retire" a full team of kaijuchan (retiring takes them out of your party and storage for this run)

Better Combat:

  • game engine (combat actions/field actions X items/kaijuchan moves)
  • currency
  • items & inventory (example items that up each stat and teach a small handful of kaijuchan moves)
  • shops

in between gauntlet runs: sell kaijuchan cards, buy items, use items to increase your party's stats

Game Client:

  • game client (tkinter)
  • title screen
  • view kaijuchan
  • begin combat run
  • buy items
  • view gameplay stats and retired teams

Towns:

  • transit menu
  • can travel to electricity, earth, water, or normal town
  • each town restricts gauntlets to kaijuchan of their type
  • each town has an npc that you can talk to between gauntlet rounds
  • each town has its own currency and item shop

Updated by Sam Pearson 2 months ago · 1 revisions