Game Design » History » Version 1
Sam Pearson, 05/04/2026 05:12 AM
| 1 | 1 | Sam Pearson | # Game Design |
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| 4 | ## MVP Game Loop |
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| 6 | - roll like 4 randomly generated kaijuchan per "hand" |
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| 7 | - player rolls 3 hands, has a chance to buy kaijuchan from each |
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| 8 | - build a full hand by the end of the last pull |
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| 10 | - gauntlet run aka roguelike loop through combat rounds: |
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| 11 | - roll new hand |
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| 12 | - fight them (compare of single stat like hp or charisma) |
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| 13 | - can copy one kaijuchan per round |
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| 14 | - copies go into storage |
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| 15 | - manage kaijuchan team between combat rounds |
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| 16 | - progressively roll higher and higher level kaijuchan to fight against |
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| 17 | - catch and rotate higher level kaijuchan into your team to keep up |
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| 18 | - go for highest number of rounds before you either |
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| 19 | - lose all your kaijuchan in combat or |
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| 20 | - "retire" a full team of kaijuchan (retiring takes them out of your party and storage for this run) |
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| 24 | ## Better Combat: |
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| 27 | - game engine (combat actions/field actions X items/kaijuchan moves) |
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| 28 | - currency |
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| 29 | - items & inventory (example items that up each stat and teach a small handful of kaijuchan moves) |
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| 30 | - shops |
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| 32 | in between gauntlet runs: sell kaijuchan cards, buy items, use items to increase your party's stats |
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| 36 | ## Game Client: |
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| 38 | - game client (tkinter) |
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| 39 | - title screen |
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| 40 | - view kaijuchan |
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| 41 | - begin combat run |
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| 42 | - buy items |
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| 43 | - view gameplay stats and retired teams |
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| 45 | ## Towns: |
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| 47 | - transit menu |
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| 48 | - can travel to electricity, earth, water, or normal town |
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| 49 | - each town restricts gauntlets to kaijuchan of their type |
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| 50 | - each town has an npc that you can talk to between gauntlet rounds |
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| 51 | - each town has its own currency and item shop |